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Scatterlings
of the Metrocene:
Evolution, Education and the Dawn of the Cyberhuman Epoch
Samuel
R. Smith, University of Colorado
Jim Booth, Surry Community College
She held out her hands, palms up, the fingers
slightly
spread, and with a barely audible click, ten
double-edged, four centimeter scalpel blades slid from
their housings beneath the burgundy nails.
She smiled. The blades slowly withdrew.
- William
Gibson, Neuromancer (1984)
Pat
Diener...is 26 years old, and she is going deaf.
Landing
her in the annals of science are the microscopic
electrodes that doctors have buried deep inside her
brain.
Two fine platinum wires - as thin as a human hair and
insulated
in teflon - run underneath the young woman's skull,
connecting the electrical circuitry inside her head to a black
plastic plug that sticks out from behind her left ear. From
there, Diener can wire herself into a pocket-sized "speech
processor" that picks up sound and transmits it to the
electrodes, enabling the brain to interpret it.
- Associated
Press Wire Report, 12/2/92
The
technological explosion of the last few decades has made workaday
fact of once-wild science fictions like genetic engineering,
space travel, laser surgery and computer-generated animation
- not to mention the handy little construct used to produce
this document, the IBM-compatible 386-SX personal computer.
These innovations, and countless others besides, have improved
the lot of mankind immeasurably; however, while we have consecrated
so much energy to the conception and construction of better
technologies, distressingly little attention has been devoted
to the subtle, yet profound manner in which our creations have
transformed us.
Thanks to television and instantaneous global communications,
thanks to the electronic data base, to the video game system,
word processor, hand-held calculator, digital synthesizer, computer
billboard and infonet - thanks to a boggling array of modern
and post-modern amusements and conveniences, humans have evolved,
perhaps more rapidly and more dramatically than at any time
in our history.
The term "evolution" is used advisedly - evolution connotes
large scale, systemic change, as opposed to "mutation," which
implies limited, isolated incidences of change. The following
pages will detail what I believe to be our threefold evolution:
first, that television, in its newfound role as socializer,
has caused us to become significantly less thinking and more
intuitive; second, that due to all manner of technology and
mass media, we have acclimated to tremendous increases in societal
noise and sensation; and third, that computerized information
storage and retrieval technology has rendered obsolete the notion
of brain as data repository, recasting it instead in a more
practical information processing system paradigm.
As the technology curve becomes more and more vertical, the
pace of evolution escalates. It is critical that we step aside
for a moment of self-examination, that we look beyond the cosmetic
concerns of how we live and what we do; at issue is the more
essential question of what we are, and more importantly, what
we are becoming with respect to technology.
The cybernetic future envisioned by the likes of Philip K. Dick
and William Gibson has arrived, and earlier than most of us
anticipated. Materially, we're still in the hardware revolution's
early stages: pacemakers, artificial hearts, Bo Jackson on the
verge of returning to the Major Leagues with an artificial hip,
Pat Diener's neural prosthetic implant, and, just around the
corner, Emory neurophysiologist Donald Humphrey's development
of electronic devices which he hopes will enable a monkey to
manipulate a robot arm simply by thinking about it.
Psychologically, however, we are well into an irreversible convergence
with machinekind. The essential relationship between man and
machine has changed qualitatively; where the computer was once
a tool which made a scientist's job easier, it is now an indispensable
partner in the scientific and creative process. Huge portions
of what researchers, doctors, engineers, artists and videographers
now do would be impossible - not inconvenient, but literally
impossible - without the aid of our silicon colleagues.
Of course, even the most rampant optimists admit that we're
a few years removed from the day when bionic limbs and neuroelectronic
interface implants are commonplace; still, it's safe to say
that, in the societal subconscious, we have crossed over. While
our bodies may be ours, for the time being, our hearts and minds
have been promised. The Good Ship Terra has become, for good
or ill, a cybernetic culture.
Television
and the Rewiring Of the Human Brain
There's just no arguing the import of television in modern America.
According to Connoisseur magazine there are currently over 750
million TVs in this country - roughly three apiece for every
man, woman and child. By one count, about 98% of American households
have at least one TV, while only 96% can claim indoor plumbing.
Most estimates have the average American watching television
between four and six hours a day. The numbers are striking,
certainly, but television's ultimate impact goes much deeper
than the quantitative concerns of simple demography.
What is more significant is the way in which television has,
over the last few decades, slowly usurped the function of societal
socializer. More and more, TV is the medium that establishes,
shapes, and transmits societal norms and mores. It is the great
homogenizer, in a sense, and Connoisseur says it is the medium
through which 70% of all Americans receive most or all of their
information about the world.
While Americans in general can be found glued to the tube in
alarming numbers, perhaps no segment of our society is more
affected than our children, many of whom are in their peak formative
years. The A.C. Nielsen Company estimates that children aged
six to eleven spend an average of 29 hours per week in front
of the TV, while those in the critical two to five age group
watch 33 hours per week. By the time these kids reach college,
they will have spent roughly 11,000 hours in the classroom;
in that same period of time they will have spent 22,000 hours
or more watching television. Connoisseur estimates that the
only activity these teens will have devoted more time to than
TV is sleeping.
Okay, so kids watch too much TV and this can't be good for them.
The real problem, though, is a bit more complicated, and rests
in television's essential nature, in Marshall McLuhan's notion
of television as a "cool" medium - that it's ultimately more
involving imagistically than intellectually.
Any introductory class in communication theory will explain
that message is just one part of the process. Equally important
is the medium, which interprets, shapes and tones the message
it transmits. There's no reason to believe that medium is any
less a factor during the socialization process - in fact, according
to McLuhan's edict that "the medium is the message," it's easy
to argue that the content of a particular fairy tale is less
important than the inherent structure of the form itself.
Traditionally, socialization has been largely accomplished through
narrative media. Cultural values were transmitted through stories:
fables, fairy tales, Bible and bedtime stories, all of which
tend toward chronological structure, with a clearly defined
beginning, middle, and end, usually leading to either a stated
or implied moral of some sort. And stories are told for the
express benefit of the reader (or listener).
Now, though, television has displaced these traditional media,
and TV is anything but linear. There's no continuity between
shows, for starters, and over the course of TV's history the
shows themselves have grown less and less traditional in their
structure. Early shows like Leave It to Beaver, The Honeymooners,
and Father Knows Best were basically plays adapted for
a camera. The scriptwriters were still very much storytellers,
the plots tended to be quite linear, and we usually got a lesson
at the end.
The camera assumed a limited perspective, that of theatergoer.
It wasn't unusual for shows like Lucy to play an entire scene
- in some cases as long as five straight minutes - to a single
camera angle. And in a recent interview published in our local
paper, Andy Griffith credits a dedication to the single-camera
format for much of The Andy Griffith Show's overwhelming
success.
Contemporary television, however, employs a far more omniscient
camera. By relying on multiple angles and frequent cuts, directors
accomplish an effect similar to what would happen if theatergoers
were allowed to roam freely around the stage, from room to room,
even backstage. This would appear to mitigate the interactive
element inherent in the traditional storyteller-reader paradigm,
since the story no longer plays to the viewer; the viewer is
reduced to simple voyeur.
Contemporary scriptwriters also do their part, making ample
use what I like to call the volleyball method - bump, set, spike
- where one cast member or another is set up for a punchline
kill every ten seconds or so. This, of course, comes at the
expense of narrative continuity.
In some cases the whole pretense of storyline is abandoned.
The worst offender is probably the most popular sitcom of the
last decade, The Cosby Show. Traditional plot was never
a strength of the show, and many episodes are aimless meanders
from one disconnected and usually pointless vignette to another.
The events of the first five minutes in no way predict the last
five minutes, and it's often difficult to describe Cosby
in terms of "the episode where _________." Rarely is an episode
about any one thing in particular.
Then there's MTV, for the last twelve years television's cutting
edge - technically, creatively, and commercially. With MTV's
relentless sound and image assault, the viewer is basically
treated to a new show every three or four minutes, instead of
the usual half-hour or hour.
And the narrative-to-imagistic evolution of TV's first forty-plus
years is evident, in microcosm, in MTV's first decade. Early
MTV videos were often quite narrative, with the director either
retelling the story of the song or, in cases of purely lyrical
pieces, using video to create a narrative context for the song.
Now, though, rampant imagistic discontinuity is the norm - and
any narrative element present is often mitigated by splice-a-second
intercutting techniques. On shows like "120 Minutes" it isn't
unusual to find videos intercutting at a rate of 150 times a
minute - and the images themselves often have little or nothing
to do with the song or each other, at least not in any linear
sense.
The result? Well, TV the socializer is a very different beast
from its predecessors, and it isn't unreasonable to expect its
children to be fundamentally unlike those suckled by more traditional
media.
Our initial clue that something was amiss came during my (Sam
Smith's) first year teaching freshman composition at Iowa State
University. I was stunned at the sheer poverty of organizational
skills displayed by my otherwise bright young students. In short
order I learned that my experiences matched those of many of
my colleagues; further, I discovered that older teachers - some
of whom had been involved in the educational process for twenty
or more years - perceived a decided slide in the organizational
skills of their charges over that period of time. It seemed
to them that the problem was getting consistently worse.
One possible explanation lies in the "Death of Gestalt" argument
which we advanced at the Wyoming Conference on English in 1990.
Psychologist Max Wertheimer contended that:
Thinking consists in envisaging, realizing structural features
and structural requirements; proceeding in accordance with,
and determined by, these requirements; thereby changing the
situation in the direction of structural improvements... (from
Productive Thinking, 1945)
He
ultimately concludes that thinking involves "looking for structural
rather than piecemeal truth." If we understand Gestalt theory
correctly (admittedly we're no experts in this area), this longing
after structure is regarded as an inherent human trait.
But, with the ascendancy of TV as socializer and anecdotal evidence
of a corresponding decline in organizational skills in people
exposed to higher levels of television at an earlier age, it
may be time we asked ourselves if the Gestalt notion of structural
thinking is programmed rather than inborn. And if these processes
are learned - socialized - then how do we confront the fact
that young people, reared on television, are essentially unlike
pre-TV generations? What are we to do with the notion that,
in a momentous way, humanity has evolved a fundamentally new
fashion of perceiving and processing information? What if Gestalt
is dead?
Recent studies from Jonathan Schooler and his colleagues at
the University of Pittsburgh and the University of Virginia
indicate that, at least among college-aged kids, traditional
thinking and analysis leads to poorer and less satisfying decision-making.
These results, so far, seem intuitively consistent with the
idea at hand.
In one study, students were asked to select one of five art
posters to take home. The options included pictures of animals
and impressionist paintings. Half of the students were first
asked to analyze the reasons for their choice, and to write
them down. According to a summary in The Washington Post, when
called back three weeks later the students who had been asked
to analyze their choices - the "thinkers" - "were far less happy
with their posters than those who chose without articulating
their reasons. They wished they had chosen differently."
Another experiment asked students to choose between two jams.
The non-thinking group's choices pretty much matched those made
by taste-test experts, but the group asked to give reasons for
their choices made decisions which varied wildly, both from
those of the experts and each other's.
In a third study, two groups watched videotape of a bank robbery.
When asked afterward to identify the robber in a police lineup,
the "intuitive" group picked the right man 65% of the time.
The other group, however, was asked to provide a detailed description
of the robber immediately after viewing the video. When finally
faced with the same police lineup, this group only identified
the perpetrator correctly 35 to 40% of the time.
Does this evidence lend support for the notion that TV has somehow
spurred an evolution in the human thinking process? According
to Schooler, the studies so far have involved only college students.
Further, none of his methodology addressed the TV connection
theorized here. When we're able to devise reliable, quantifiable
methods for measuring narrative versus imagistic tendencies
in television and non-television groups - which will be difficult
for a variety of cultural and age-related factors - we will
be better able to answer definitively. But despite the methodological
quagmire which this research will entail, we believe it's possible;
moreover, we believe it's imperative.
Access,
Excess, Onslaught: Coping with Stimulus Overload
Television also figures prominently in the proliferation of
social noise and information levels during the last half of
the 20th Century. That stimulus levels have increased dramatically
is obvious enough; less evident, apparently, is any coherent
understanding of the dangers such media as TV, radio, MTV, computers
and video games pose for traditional concepts of literacy.
Psychologists use a concept called "stimulus threshold" to refer
to the level at which any stimulus - sound, light, touch - becomes
noticeable to the subject. A sound so quiet that a person cannot
detect it, for example, is said to fall below that person's
stimulus threshold.
Also of interest are the related questions of how and how well
organisms acclimate to new conditions - how did humans adapt
to the end of the ice age 10,000 years ago, for example, or
how do rats cope with the introduction of electrical current
to the floor of their cage?
Humans, in particular, have demonstrated the ability to acclimate
to just about anything - from life in the sub-zero climes of
Canada and Scandinavia to the harsh desert conditions endured
by Bedouin tribesmen, from the high-intensity environment of
a Wall Street brokerage house to the supreme tranquility of
a Franciscan monastery. Our adaptation to noise and info increases
over the last several years is no different, as we have repeatedly
assimilated technological and social innovations that would
undoubtedly have landed our ancestors in the nearest padded
lockup.
But while we've adapted, the body of traditional culture often
has not. With the exception of books that get made into movies,
access to our literary ancestors remains pretty much what it
has always been. As a result, a number of things humans once
noticed, perceived and related to are now sub-threshold, lost
in the white noise. By way of analogy, consider the fate of
a whisper at a Def Leppard concert.
Text is the cornerstone of so much traditional culture, and
up until recently this was fine. Societal noise levels were
more or less the same as they had been for ages - writing and
painting were dominant media in 1900, just as they had been
in 1400. Styles changed, but the media remained the same. For
the sake of discussion, we'll call this pre-tech noise level
x.
In 1993, however, static textual and visual art forms must compete
with animated art forms like movies, TV, and music video. The
typical American teenager lives at a much higher stimulus level
- let's say 10x. If you don't believe it, read a few
selections from whatever collected poetry volume you have at
hand, then spend two hours watching MTV - and make sure you
have the volume cranked up to normal teenager levels.
Basic psychology would say that a person acclimated to 10x will
likely not even be aware of stimulus level x. Whether
the ideas advanced here ultimately prove correct or not, the
theory does more to explain the difficulties faced by teachers
across the country than anything else I've encountered. How
can you possibly be expected to make "Ozymandius" interesting
to a child of the MTV age, one who's seen Living Colour's video
for "The Cult of Personality," a work covering very similar
thematic ground?
Building
the 21st Century Cyborg
Perhaps most interesting of all is how this notion of man-machine
evolution answers those who say Johnny can't read or spell,
Jane can't perform long division, and Jimmy can't find Mexico
on a map; Danny thinks Latin Americans speak Latin, and Jill
thinks the phrase "from each according to his ability, to each
according to his need" comes from the Declaration of Independence.
From a traditional perspective, we simply don't know all the
things we're supposed to know. A number of writers and researchers
have argued, quite persuasively, that American students are
impoverished in basic geography, history, literature, and math
skills.
However, while Jane can't perform long division, she is pretty
handy with a calculator. Maybe Johnny can't spell, but his word
processor, like mine, has a built-in spell-checker. And while
Danny is probably beyond hope, Jimmy knows exactly where to
go to find out all he needs to know about Mexico - especially
if his computer is on-line with an interactive infonet like
The Source or CompuServe.
Many elementary and secondary schools are getting on the computer-
assisted learning bandwagon; it's probably safe to say that
most or all classrooms will be computerized within the next
ten or twenty years. And while it's great that educators are
getting more comfortable with the computer, our educational
establishment is a long way from understanding the full implications
of computers in our future.
It may be useful to employ a computer analogy to explain the
evolution of the role of education and the human brain. Many
educators essentially see the brain as hard drive - as bit/byte
storage, a repository of hard data. Given the sheer, mind-numbing
quantity of information in our society, however, the "hard-drive"
model is impractical and unfair. There is simply no way to know
all the things that we "should" know anymore.
Far more productive is a model which regards the brain as CPU
- as information processing system. One of the chief goals of
an educational system is to provide students with quick, lasting
access to usable information. If all of the necessary information
is stored in a particular data base, and a student knows how
to access and manipulate that data base, then hasn't this goal
been achieved? Does it matter, ultimately, whether the data
base is internal and organic or external and silicon?
The fact is we're not far from universal access to the sum of
recorded knowledge - personal computers get more affordable
every day, and two-way (interactive) cable, which will link
nearly every household in the country into a global info and
service network, is just around the corner. At that point, all
information not classified by government or corporation (assuming
there's still a difference) will be readily available to anyone
who knows how to use a computer. Even the classified stuff will
be available to those who are really good at defeating security
software.
In the near future, the term "literacy" could well come to mean
roughly the same thing the term "computer-literacy" means today,
because software will have completely replaced text as the ascendant
mode of informational transaction. For the time being, reading
and writing will remain necessary skills because they enable
interface with the computer.
At some point, however, voice recognition technology could render
traditional literacy unnecessary. And when the full effect of
work by neurophysiological scientists like Donald Humphrey (mentioned
above) is realized, biohardware implants could allow us to interface
directly with our computers - "jack in," in other words - and
conduct data transactions within the sort of cyberspace network
envisioned by science fiction writers like William Gibson and
Bruce Sterling.
Traditional literacy could become irrelevant, an anachronism,
a quaint hobby nurtured by "Modernists," (a term perhaps used
much like we use "Medievalist"). All of a sudden, competency
with "ancient" forms like writing would bear the hyphenated
form - "text-literacy."
None of this is to say that we should abandon all of our traditional
notions about education. While access to usable information
is a primary goal for educators, it's also essential that the
institution impart knowledge of how to use that information
- in other words, information doesn't equal thought. And how
to think is perhaps the most critical of all educational functions,
especially since this is the very area under attack by television.
Next
Wave
A cursory glance at the Geologic Timetable in Webster's Dictionary
reveals that major evolutionary and anthropological events often
parallel significant geological shifts. The first evidence of
humanity, for example, roughly coincides with the onset of the
Quaternary Period some two million years ago. A Wake Forest
University Anthropology professor we consulted recently pointed
out certain major changes in human living patterns at the beginning
of the Holocene Epoch - the "recent," or post-glacial period.
The next epoch, she said, would be denoted by some significant
geological or environmental shift. Hmmm. Well, between the ozone
layer, the greenhouse effect, clear-cutting in the Amazonian
Rain Forest, and the effects of acid rain, it isn't hard to
imagine that we're on the verge of something ominous. In fact,
in his book The End of Nature, William McKibben concludes
that we have passed the point of no return - we have effected
irreversible damage to our ecology. We have slain nature and
spawned a mutant ecosystem to take its place.
It isn't at all unreasonable to wonder whether we are in the
midst of what geologists 10,000 years from now might see as
the transition from Holocene to whatever comes next. The difference
between the dawn of this epoch and all others before it, though,
is that this time it will be engineered. The environmental changes
which loom now are the exclusive product of human technology.
The long-range projections of urban planners up and down the
seaboard as well as the worst fears of terrified 20th Century
environmentalists are realized in the novels of William Gibson,
in his description of the Sprawl - BAMA, the Boston-Atlanta
Metropolitan Axis - a hundred years from now: one solid, uninterrupted
megalopolis, occasionally magnificent and monolithic, but more
frequently run-down and degenerate, an ecological disaster zone
with huge portions encased in Fuller domes. So, in honor of
Fritz Lang and the inspired prophesy of his 1926 classic Metropolis,
let's call this new epoch the Metrocene. And the first age of
man in this epoch? How about Cyberlithic?
What role will we - scholars, writers, educators - play in the
early stages of this new age? Hopefully we will lead, shaping
the direction of society, because resting on the reactive, rear-guard
methods of the past will certainly doom the collected wisdom
of traditional culture - of which we are the keepers, just as
certainly as small groups of cloistered monks were the keepers
of the flame during the dark ages. But in the sort of high-tech,
rapidly-changing world we're talking about, monk-like obsolescence
will guarantee cultural disenfranchisement.
In short, we must participate in the future if we are to have
a place in it.
Presented to the Wyoming Conference on English, June 1993
Copyright 1993 by Samuel R. Smith & Jim Booth
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©
Lullaby Pit. All text, images, & concepts copyright 1994-2005 by Samuel
R. Smith except where indicated. All rights reserved. Respect the terrier!
       
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